[state ]
type=null
triggerall=var(24)=1
triggerall=movecontact!=1
triggerall=roundstate=2
trigger1=numtarget(410)&&movecontact
trigger1=p2bodydist x=[-70,69]
trigger1=ctrl
trigger1=1||var(32):=1||var(40):=1
trigger2=(enemynear,statetype=s&&((random<400)||enemynear,stateno=[120,155]))||enemynear,statetype=c&&enemynear,stateno!=[120,155]
trigger2=p2bodydist x=[60,89]
trigger2=statetype!=a
trigger2=ctrl
trigger2=1||var(31):=1||var(40):=1
trigger3=stateno!=200
trigger3=(enemynear,statetype=s&&((random<400)||enemynear,stateno=[120,155]))||enemynear,statetype=c&&enemynear,stateno!=[120,155]
trigger3=p2bodydist x=[0,59]
trigger3=statetype!=a
trigger3=ctrl
trigger3=1||var(30):=1||var(40):=1
trigger4=0
trigger5=0
trigger6=0
trigger7=0
trigger8=0
trigger9=0
trigger10=0



trigger11=stateno=240&&movecontact
trigger11=ctrl
trigger11=1||var(32):=1

trigger12=(p2bodydist x=[70,99])||(p2bodydist x=[60,69])&&random<500
trigger12=p2bodydist y>-20
trigger12=statetype!=a
trigger12=ctrl
trigger12=1||var(30):=1||var(37):=1

trigger13=p2bodydist x=[50,69]
trigger13=p2bodydist y>-20
trigger13=statetype!= a
trigger13=ctrl
trigger13=1||var(31):=1

trigger14=p2bodydist x=[0,79]
trigger14=p2bodydist y>-20
trigger14=statetype!=a
trigger14=ctrl
trigger14=1||var(30):=1

trigger15=p2bodydist x=[100,139]
trigger15=p2bodydist y>-20
trigger15=statetype!=a
trigger15=ctrl
trigger15=1||var(31):=1||var(37):=1
trigger16=0
trigger17=0
trigger18=0
trigger19=0
trigger20=0



trigger21=p2bodydist x=[0,49]
trigger21=p2bodydist y=[-10,20]
trigger21=statetype=a
trigger21=ctrl
trigger21=1||var(30):=1
trigger22 = stateno != 610  && prevstateno != 610
trigger22=prevstateno!=620
trigger22=p2bodydist x=[-30,139]
trigger22=p2bodydist y=[-50,10]
trigger22=statetype=a
trigger22=ctrl
trigger22=1||var(31):=1
trigger23=stateno!=110&&stateno!=115
trigger23=prevstateno!=110&&prevstateno!=115
trigger23=p2bodydist x=[0,79]
trigger23=p2bodydist y=[-20,50]
trigger23=statetype=a
trigger23=ctrl
trigger23=1||var(32):=1
trigger24=0
trigger25=0
trigger26=0
trigger27=0
trigger28=0
trigger29=0
trigger30=0



trigger31=(enemynear,statetype=s&&((random<200)||enemynear,stateno=[120,155]))||enemynear,statetype=c&&enemynear,stateno!=[120,155]
trigger31=p2bodydist x>-40
trigger31=p2bodydist y>=-10
trigger31=statetype!=a
trigger31=ctrl
trigger31=1||var(33):=1||var(40):=1
trigger32=p2bodydist x>-40
trigger32=p2bodydist y>-10
trigger32=random<200
trigger32=statetype!=a
trigger32=ctrl
trigger32=1||var(33):=1
trigger33=p2bodydist x>-40
trigger33=p2bodydist y<=-10
trigger33=random<200
trigger33=enemynear,stateno!=319
trigger33=statetype!=a
trigger33=ctrl
trigger33=1||var(34):=1
trigger34=p2bodydist x>-40
trigger34=p2bodydist y<40
trigger34=stateno!=700&&stateno!=710
trigger34=prevstateno!=700&&prevstateno!=710
trigger34=statetype=a
trigger34=ctrl
trigger34=1||var(34):=1
trigger35=p2bodydist x>-40
trigger35=p2bodydist y=[-50,40]
trigger35=stateno!=700&&stateno!=710
trigger35=prevstateno!=700&&prevstateno!=710
trigger35=statetype=a
trigger35=ctrl
trigger35=1||var(33):=1
trigger36=0
trigger37=0
trigger38=0
trigger39=0
trigger40=0
trigger41=power>=1000
trigger41=p2bodydist x=[60,139]
trigger41=enemynear,movetype=h||enemynear,movetype!=h&&random<300
trigger41=statetype!=a
trigger41=ctrl
trigger41=1||var(35):=1
trigger42=power>=2000
trigger42=p2bodydist y>-30
trigger42=statetype!=a
trigger42=ctrl
trigger42=1||var(35):=1||var(37):=1
trigger43=0
trigger44=0
trigger45=0
trigger46=0
trigger47=0
trigger48=0
trigger49=0
trigger50=0



trigger51=ctrl
trigger51=stateno!=100&&stateno!=105&&stateno!=110&&stateno!=115
trigger51=prevstateno!=100&&prevstateno!=105&&prevstateno!=110&&prevstateno!=115
trigger51=1||var(51+random%2):=1



[state ]
type=null
triggerall=var(24)=1
triggerall=movecontact!=1
triggerall=var(35)!=1
triggerall=movetype!=a&&random<600||movetype=a&&random<100
triggerall=roundstate=2
trigger1=p2bodydist x>50
trigger1=p2bodydist y>=-10
trigger1=random<200
trigger1=statetype!=a
trigger1=ctrl
trigger1=1||var(57):=4
trigger2=p2bodydist x<=50
trigger2=p2bodydist y>=-10
trigger2=random<200
trigger2=statetype!=a
trigger2 = ctrl || (statetype != a && movetype = h) || stateno = 5120
trigger2=1||var(57):=8
trigger3=p2bodydist x=[90,139]
trigger3=p2bodydist y>=-10
trigger3=random<300
trigger3=statetype!=a
trigger3=ctrl
trigger3=1||var(57):=1
trigger4 = var(25) = 1
trigger4=abs(p2bodydist x)>100
trigger4=p2bodydist y>=-30
trigger4=random<300
trigger4=statetype!=a
trigger4=ctrl
trigger4=1||var(57):=2
trigger5=p2bodydist x=[0,129]
trigger5=p2bodydist y>=-70
trigger5=random<200
trigger5=statetype!=a
trigger5=ctrl
trigger5=1||var(53):=1
trigger6=p2bodydist x=[0,99]
trigger6=p2bodydist y>=-70
trigger6=random<50||enemynear,statetype=a&&random<300
trigger6=statetype!=a
trigger6=ctrl
trigger6=1||var(54):=1
trigger7=p2bodydist x=[0,129]
trigger7=p2bodydist y>=-70
trigger7=random<200
trigger7=statetype!=a
trigger7=ctrl
trigger7=1||var(55):=1
trigger8=p2bodydist x=[0,89]
trigger8=random<400||p2bodydist y<-80
trigger8=statetype!=a
trigger8=ctrl
trigger8=1||var(56):=1
